What are common C++ libraries or techniques used to interact with BeamNG.drive from C++ scripts, and how might they lead to Lua errors?

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Grade: Education Subject: Support
What are common C++ libraries or techniques used to interact with BeamNG.drive from C++ scripts, and how might they lead to Lua errors?
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Libraries like BeamNG.drive's API or custom C++ modules often interact with Lua scripts. Incorrect use of these libraries, such as memory management issues (memory leaks or dangling pointers) or failing to properly handle data conversions between C++ and Lua, can trigger Lua errors. For example, writing to a Lua table using a pointer that is no longer valid will lead to errors.