If I'm using a virtual machine, can that cause OpenGL 3.3 errors in Blender?

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Grade: Education Subject: Support
If I'm using a virtual machine, can that cause OpenGL 3.3 errors in Blender?
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Yes, using a virtual machine can often lead to OpenGL errors. Virtual machines typically have limited or emulated OpenGL support, which might not be sufficient for Blender's requirements. Direct GPU passthrough (if supported by your virtualization software) can sometimes improve performance and reduce errors, but it's not always a reliable solution.